feat(cli): ✨ grid selector widget
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15
Cargo.toml
15
Cargo.toml
@ -64,6 +64,11 @@ path = "lib/lib.rs"
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"utils" = []
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"utils.threads" = ["utils", "macros", "dep:log"]
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# tokio
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"tokio.rt" = [
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"tokio?/rt"
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]
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[dependencies]
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# default
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@ -95,3 +100,13 @@ required-features = ["sched.threads", "sched.rule-recurrence"]
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name = "sched_tokio"
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path = "examples/sched_tokio.rs"
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required-features = ["sched.tokio", "sched.rule-recurrence"]
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[[example]]
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name = "widget_text_area"
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path = "examples/widget_text_area.rs"
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required-features = ["cli.tui.widgets", "tokio.rt"]
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[[example]]
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name = "widget_grid_selector"
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path = "examples/widget_grid_selector.rs"
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required-features = ["cli.tui.widgets", "tokio.rt"]
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@ -29,6 +29,11 @@ tasks:
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cmds:
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- cargo run --example=threadpool --release --features utils.threads
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example:gridselector:
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desc: 🚀 run lool «example widget_grid_selector»
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cmds:
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- cargo watch --features=cli.tui.widgets,tokio.rt -c -x "run --example widget_grid_selector"
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fmt:
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desc: 🎨 format lool
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cmds:
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187
examples/widget_grid_selector.rs
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187
examples/widget_grid_selector.rs
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@ -0,0 +1,187 @@
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use std::io;
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use {
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lool::tui::widgets::gridselector::GridItem,
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ratatui::{
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layout::{Alignment, Constraint, Direction, Layout},
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style::{Modifier, Style, Stylize},
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widgets::Paragraph,
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},
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};
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use {
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crossterm::{
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event::{self, Event, KeyCode, KeyEvent, KeyEventKind},
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execute,
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terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
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},
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lool::tui::widgets::gridselector::{GridSelector, GridSelectorState},
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ratatui::{layout::Rect, prelude::CrosstermBackend, style::Color, Frame, Terminal},
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};
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struct Item {
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name: String,
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emoji: String,
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}
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impl Item {
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fn new(name: &str, emoji: &str) -> Self {
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Item {
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name: name.to_string(),
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emoji: emoji.to_string(),
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}
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}
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}
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impl From<Item> for GridItem {
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fn from(val: Item) -> Self {
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GridItem::new(format!("{} {}", val.name, val.emoji))
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}
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}
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fn main() -> io::Result<()> {
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let stdout = io::stdout();
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let mut stdout = stdout.lock();
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enable_raw_mode()?;
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execute!(stdout, EnterAlternateScreen)?;
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let backend = CrosstermBackend::new(stdout);
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let mut term = Terminal::new(backend)?;
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// Run the draw loop
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run(&mut term)?;
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disable_raw_mode()?;
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execute!(term.backend_mut(), LeaveAlternateScreen)?;
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term.show_cursor()?;
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Ok(())
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}
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fn run<B>(term: &mut Terminal<B>) -> io::Result<()>
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where
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B: ratatui::backend::Backend,
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{
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// vec![
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// "feat ✨".to_string(),
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// "fix".to_string(),
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// "chore".to_string(),
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// "docs".to_string(),
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// "style".to_string(),
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// "refactor".to_string(),
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// "perf".to_string(),
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// "test".to_string(),
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// "build".to_string(),
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// "ci".to_string(),
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// "revert".to_string(),
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// "release".to_string(),
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// "wip".to_string(),
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// ]
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let items = vec![
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Item::new("feat", "✨"),
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Item::new("fix", "🐛"),
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Item::new("chore", "🧹"),
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Item::new("docs", "📚"),
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Item::new("style", "💅"),
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Item::new("refactor", "🔨"),
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Item::new("perf", "🐎"),
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Item::new("test", "🚨"),
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Item::new("build", "👷"),
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Item::new("ci", "🔧"),
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Item::new("revert", "⏪"),
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Item::new("release", "🚀"),
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Item::new("wip", "🚧"),
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];
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let mut grid_state = GridSelectorState::new(items).columns(5);
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loop {
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term.draw(|f| draw(f, f.area(), &mut grid_state))?;
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match event::read()? {
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Event::Key(key) => match key {
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KeyEvent {
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code: KeyCode::Esc, ..
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} => break,
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KeyEvent {
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code: KeyCode::Right,
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kind: KeyEventKind::Press,
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..
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} => grid_state.move_right(),
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KeyEvent {
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code: KeyCode::Left,
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kind: KeyEventKind::Press,
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..
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} => grid_state.move_left(),
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KeyEvent {
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code: KeyCode::Up,
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kind: KeyEventKind::Press,
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..
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} => grid_state.move_up(),
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KeyEvent {
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code: KeyCode::Down,
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kind: KeyEventKind::Press,
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..
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} => grid_state.move_down(),
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KeyEvent {
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code: KeyCode::Home,
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kind: KeyEventKind::Press,
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..
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} => grid_state.move_to_row_start(),
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KeyEvent {
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code: KeyCode::End,
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kind: KeyEventKind::Press,
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..
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} => grid_state.move_to_row_end(),
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// selection
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KeyEvent {
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code: KeyCode::Enter,
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kind: KeyEventKind::Press,
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..
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} => grid_state.select(),
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_ => false,
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},
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_ => false,
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};
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}
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Ok(())
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}
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fn draw(f: &mut Frame<'_>, area: Rect, state: &mut GridSelectorState) {
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// vertical layout with 2 rows
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let layout = Layout::default()
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.direction(Direction::Vertical)
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.constraints([
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Constraint::Min(0),
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Constraint::Length(2),
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Constraint::Length(1),
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Constraint::Length(2),
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])
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.split(area);
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f.render_stateful_widget(
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GridSelector::default().with_selected_color(Color::Magenta),
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layout[0],
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state,
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);
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let selected = state.selected().unwrap_or(GridItem::new("None"));
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let hovered = state.hovered().unwrap_or(GridItem::new("None"));
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let ps = Paragraph::new(selected)
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.alignment(Alignment::Center)
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.alignment(Alignment::Center)
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.style(Style::default().fg(Color::Magenta));
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let ph = Paragraph::new(hovered)
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.alignment(Alignment::Center)
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.style(Style::default().fg(Color::Blue));
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f.render_widget(
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Paragraph::new("Hovered/Selected")
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.alignment(Alignment::Center)
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.add_modifier(Modifier::BOLD),
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layout[1],
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);
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f.render_widget(ph, layout[2]);
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f.render_widget(ps, layout[3]);
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}
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@ -209,3 +209,38 @@ textarea..with_validations(vec![
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required_validator,
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]);
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```
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## `GridSelector` Widget
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A selector restful widget that can be used to select items from a list. The items are displayed in a
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grid, and the user can navigate through them using, for example, the arrow keys.
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### Example
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See the [`widget_grid_selector.rs`](/examples/widget_grid_selector.rs) example for a full
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demonstration of how to use the `GridSelector` widget.
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In summary, the widget uses a `GridSelectorState` to keep track of the items and the state of the
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widget.
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The `GridSelectorState` takes a list of `GridItem`, which is a basic struct that encapsulates a
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`String` value.
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The `GridSelectorState::new` method accepts a list of any type that can be converted to a
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`GridItem`:
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```rust
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pub fn new<I, T>(items: I) -> Self
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where
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I: IntoIterator<Item = T>,
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T: Into<GridItem>, // Accept anything that can be converted into GridItem
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{
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...
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}
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}
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```
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As a part of this library, the `Into<GridItem>` trait is implemented for `String`, `&str`.
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The example at [`widget_grid_selector.rs`](/examples/widget_grid_selector.rs) demonstrates how to
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implement the `Into<GridItem>` trait for a custom type.
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@ -31,6 +31,14 @@ pub mod utils {
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#[cfg(feature = "cli.tui.widgets")]
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pub mod widgets {
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pub mod gridselector {
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mod selector;
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mod state;
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mod widget;
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pub use {selector::*, state::*};
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}
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pub mod textarea;
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}
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68
lib/cli/tui/widgets/gridselector/selector.rs
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68
lib/cli/tui/widgets/gridselector/selector.rs
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//! {`GridSelector`} widget
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//!
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//! This module contains the [`BoxSelector`] ratatui widget.
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//!
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//! The grid selector is a stateful widget that allows the user to select an item from a list of
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//! items displayed in a grid. The user can navigate the grid with the arrow keys, and select the
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//! currently hovered item with the `Enter` key.
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//!
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//! The [`GridSelector`] widget uses a [`GridSelectorState`] to be able to keep its state between
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//! renders.
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use {super::GridSelectorState, ratatui::style::Color};
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pub struct GridSelector {
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color: Color,
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hovered_color: Color,
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selected_color: Color,
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}
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impl Default for GridSelector {
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fn default() -> Self {
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Self {
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color: Color::Reset,
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hovered_color: Color::Blue,
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selected_color: Color::Green,
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}
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}
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}
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// imlementation of the build pattern for the GridSelector to set the colors
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impl GridSelector {
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/// Set the color of the items in the grid.
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pub fn with_color(mut self, color: Color) -> Self {
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self.color = color;
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self
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}
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/// Set the color of the hovered item in the grid.
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pub fn with_hovered_color(mut self, color: Color) -> Self {
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self.hovered_color = color;
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self
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}
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/// Set the color of the selected item in the grid.
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pub fn with_selected_color(mut self, color: Color) -> Self {
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self.selected_color = color;
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self
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}
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pub(crate) fn get_color(&self, for_idx: usize, state: &GridSelectorState) -> Color {
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let mut color = self.color;
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if let Some(hovered_idx) = state.hovered {
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if for_idx == hovered_idx {
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color = self.hovered_color;
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}
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}
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if let Some(selected_index) = state.selected {
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if for_idx == selected_index {
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color = self.selected_color;
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}
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}
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color
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}
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}
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264
lib/cli/tui/widgets/gridselector/state.rs
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264
lib/cli/tui/widgets/gridselector/state.rs
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@ -0,0 +1,264 @@
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//! # Grid Selector State
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//!
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//! This module contains the [`GridSelectorState`] for the `GridSelector` widget.
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//!
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//! The state is used to keep track of the items, the selected item, and the hovered item and
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//! encapsulates the navigation logic for the grid selector.
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use ratatui::text::Text;
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// If Text has a lifetime parameter, specify it in the implementation.
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#[derive(Clone, Debug)]
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pub struct GridItem(String);
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impl GridItem {
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// pub fn new(value: String) -> Self {
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// Label(value)
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// }
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// accept both String and &str
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pub fn new<S>(value: S) -> Self
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where
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S: Into<String>,
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{
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GridItem(value.into())
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}
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}
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// implement a way to convert Label into &str
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impl AsRef<str> for GridItem {
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fn as_ref(&self) -> &str {
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&self.0
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}
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}
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// Specify the lifetime for the implementation
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impl<'a> From<GridItem> for Text<'a> {
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fn from(val: GridItem) -> Self {
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Text::from(val.0)
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}
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}
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// implement a way to convert String into Label
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impl From<String> for GridItem {
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fn from(value: String) -> Self {
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GridItem(value)
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}
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}
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// implement a way to convert &str into Label
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impl<'a> From<&'a str> for GridItem {
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fn from(value: &'a str) -> Self {
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GridItem(value.to_string())
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}
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}
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/// State for the [`GridSelector`] widget.
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///
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/// This state is used to keep track of the items, the selected item, and the hovered item.
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#[derive(Debug, Clone)]
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pub struct GridSelectorState {
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pub items: Vec<GridItem>,
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pub selected: Option<usize>,
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pub hovered: Option<usize>,
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pub(crate) columns: usize,
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}
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impl GridSelectorState {
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/// Create a new [`GridSelectorState`] with the given items.
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pub fn new<I, T>(items: I) -> Self
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where
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I: IntoIterator<Item = T>,
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T: Into<GridItem>, // Accept anything that can be converted into Label
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{
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let items: Vec<GridItem> = items.into_iter().map(Into::into).collect();
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Self {
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items,
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selected: None,
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hovered: Some(0),
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columns: 5,
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}
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}
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/// builder method to set the number of columns
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pub fn columns(mut self, columns: usize) -> Self {
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self.columns = columns;
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self
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}
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/// Get the selected item.
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pub fn selected(&self) -> Option<GridItem> {
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self.selected.map(|i| self.items[i].clone())
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}
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/// Get the hovered item.
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pub fn hovered(&self) -> Option<GridItem> {
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self.hovered.map(|i| self.items[i].clone())
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}
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/// Move the hovered item right +1
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///
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/// Returns `true` if the hovered item was moved, `false` otherwise.
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pub fn move_right(&mut self) -> bool {
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self.hovered = if let Some(hovered) = self.hovered {
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let next = hovered + 1;
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if next < self.items.len() {
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Some(next)
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} else {
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Some(0)
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}
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} else {
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Some(0)
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};
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true
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}
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/// Move the hovered item left -1
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///
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/// Returns `true` if the hovered item was moved,
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/// `false` otherwise.
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pub fn move_left(&mut self) -> bool {
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self.hovered = if let Some(hovered) = self.hovered {
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if hovered > 0 {
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Some(hovered - 1)
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} else {
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Some(self.items.len() - 1)
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}
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} else {
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Some(0)
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};
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true
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}
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/// Move the hovered item down by one row.
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///
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/// Returns `true` if the hovered item was moved, `false` otherwise.
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pub fn move_down(&mut self) -> bool {
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if let Some(hovered) = self.hovered {
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let items_per_row = self.columns;
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let num_items = self.items.len();
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let current_row = hovered / items_per_row;
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let next_row_start = (current_row + 1) * items_per_row;
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let last_item_index = num_items - 1;
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// If we are in the last row, we can't go down
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if next_row_start > last_item_index {
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return false;
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}
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let mut next_index = std::cmp::min(hovered + items_per_row, last_item_index);
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// Handle the case where the next row has fewer items
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let next_row_count = std::cmp::min(items_per_row, last_item_index - next_row_start + 1);
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// check if both the next_row_count and the self.columns are odd numbers (3,5,7, etc)
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// and next_row_count is less than self.columns
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if next_row_count % 2 != 0 && items_per_row % 2 != 0 && next_row_count < items_per_row {
|
||||
let shift = (items_per_row - next_row_count) / 2;
|
||||
// if we are in the shifted range (left or right) of the row, adjust the hovered
|
||||
// index accordingly
|
||||
if hovered % items_per_row >= shift
|
||||
&& hovered % items_per_row < items_per_row - shift
|
||||
{
|
||||
next_index = hovered + items_per_row - shift;
|
||||
} else {
|
||||
// if we are in the left part of the shifted range, set next to the first item
|
||||
// in the last row and if we are in the right part of the shifted range, set
|
||||
// next to the last item in the last row
|
||||
next_index = if hovered % items_per_row < shift {
|
||||
next_row_start
|
||||
} else {
|
||||
last_item_index
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
self.hovered = Some(std::cmp::min(next_index, last_item_index));
|
||||
return true;
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Move the hovered item up by one row.
|
||||
///
|
||||
/// Returns `true` if the hovered item was moved, `false` otherwise.
|
||||
pub fn move_up(&mut self) -> bool {
|
||||
if let Some(hovered) = self.hovered {
|
||||
let row_number = hovered / self.columns;
|
||||
|
||||
// If we are in the first row, we can't go up
|
||||
if row_number == 0 {
|
||||
return false;
|
||||
}
|
||||
|
||||
let mut next_index = hovered.saturating_sub(self.columns);
|
||||
|
||||
// Handle case where the current index is in the last row
|
||||
// let is_last_row = hovered >= self.items.len().saturating_sub(self.columns);
|
||||
let last_row_start = (self.items.len() / self.columns) * self.columns;
|
||||
let is_last_row = hovered >= last_row_start;
|
||||
|
||||
if is_last_row {
|
||||
let last_row_count = self.items.len() % self.columns;
|
||||
|
||||
// If the last_row_count and self.columns are odd numbers (3,5,7, etc)
|
||||
// and last_row_count is less than self.columns we need to adjust the next index
|
||||
// to go to the cell just above the current hovered cell
|
||||
if last_row_count % 2 != 0 && self.columns % 2 != 0 && last_row_count < self.columns
|
||||
{
|
||||
let shift = (self.columns - last_row_count) / 2;
|
||||
next_index = hovered.saturating_sub(self.columns - shift);
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure next_index stays within bounds
|
||||
self.hovered = Some(std::cmp::min(next_index, self.items.len() - 1));
|
||||
return true;
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Move the hovered item to the first item in the current row.
|
||||
///
|
||||
/// Returns `true` if the hovered item was moved, `false` otherwise.
|
||||
pub fn move_to_row_start(&mut self) -> bool {
|
||||
if let Some(hovered) = self.hovered {
|
||||
let row_start = (hovered / self.columns) * self.columns;
|
||||
self.hovered = Some(row_start);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Move the hovered item to the last item in the current row.
|
||||
///
|
||||
/// Returns `true` if the hovered item was moved, `false` otherwise.
|
||||
pub fn move_to_row_end(&mut self) -> bool {
|
||||
if let Some(hovered) = self.hovered {
|
||||
let row_end = std::cmp::min(
|
||||
(hovered / self.columns + 1) * self.columns - 1,
|
||||
self.items.len() - 1,
|
||||
);
|
||||
self.hovered = Some(row_end);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Select the hovered item.
|
||||
///
|
||||
/// Select the hovered item. Returns `true` if the hovered item was selected, `false` otherwise.
|
||||
pub fn select(&mut self) -> bool {
|
||||
if let Some(hovered) = self.hovered {
|
||||
self.selected = Some(hovered);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
||||
63
lib/cli/tui/widgets/gridselector/widget.rs
Normal file
63
lib/cli/tui/widgets/gridselector/widget.rs
Normal file
@ -0,0 +1,63 @@
|
||||
use {
|
||||
super::{GridSelector, GridSelectorState},
|
||||
ratatui::{
|
||||
buffer::Buffer,
|
||||
layout::{Alignment, Constraint, Direction, Flex, Layout, Rect},
|
||||
style::Style,
|
||||
widgets::{Block, Borders, Paragraph, StatefulWidget, Widget},
|
||||
},
|
||||
std::rc::Rc,
|
||||
unicode_width::UnicodeWidthStr,
|
||||
};
|
||||
|
||||
impl StatefulWidget for GridSelector {
|
||||
type State = GridSelectorState;
|
||||
|
||||
fn render(self, area: Rect, buf: &mut Buffer, state: &mut GridSelectorState) {
|
||||
let rows_layout = rows_layout(state, area);
|
||||
let largest_item = largest_item(state);
|
||||
|
||||
for (i, row) in rows_layout.iter().enumerate() {
|
||||
let row_items = state.items.iter().skip(i * state.columns).take(state.columns);
|
||||
let columns_layout = columns_layout(row, row_items.len(), largest_item);
|
||||
|
||||
for (j, item) in row_items.enumerate() {
|
||||
let main_index = i * state.columns + j;
|
||||
let color = self.get_color(main_index, state);
|
||||
|
||||
let type_block =
|
||||
Block::default().borders(Borders::ALL).border_style(Style::default().fg(color));
|
||||
|
||||
Paragraph::new(item.clone())
|
||||
.style(Style::default().fg(color))
|
||||
.alignment(Alignment::Left)
|
||||
.block(type_block)
|
||||
.render(columns_layout[j], buf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn rows_layout(state: &GridSelectorState, area: Rect) -> Rc<[Rect]> {
|
||||
let row_count = (state.items.len() as f32 / state.columns as f32).ceil() as usize;
|
||||
|
||||
Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints((0..row_count).map(|_| Constraint::Length(3)).collect::<Vec<_>>())
|
||||
.spacing(0)
|
||||
.split(area)
|
||||
}
|
||||
|
||||
fn columns_layout(row: &Rect, row_item_count: usize, largest_item: u16) -> Rc<[Rect]> {
|
||||
Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.flex(Flex::Center)
|
||||
.constraints(
|
||||
(0..row_item_count).map(|_| Constraint::Length(largest_item + 3)).collect::<Vec<_>>(),
|
||||
)
|
||||
.split(*row)
|
||||
}
|
||||
|
||||
fn largest_item(state: &GridSelectorState) -> u16 {
|
||||
state.items.iter().map(|item| UnicodeWidthStr::width(item.as_ref())).max().unwrap_or(0) as u16
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user