223 lines
6.5 KiB
Rust
223 lines
6.5 KiB
Rust
use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc, Mutex,
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};
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use {
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super::SchedulingRule,
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crate::utils::threads::threadpool::ThreadPool,
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chrono::{DateTime, Local},
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};
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// TODO: add logging (always as debug)
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type Action = Box<dyn FnMut() + Send + Sync + 'static>;
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/// 🧉 » a scheduled task
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///
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/// this structs represents a task that has been scheduled in the scheduler.
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///
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/// this is returned by the `Scheduler::schedule` method, and can be used to check and control the
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/// status of the task.
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pub struct ScheduledTask {
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#[allow(dead_code)]
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index: usize,
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name: String,
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action: Action,
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rules: Vec<SchedulingRule>,
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is_running: AtomicBool,
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last_run: Arc<Mutex<Option<DateTime<Local>>>>, // TODO: remaining limits
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}
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impl ScheduledTask {
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fn run(&mut self) {
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let action = self.action.as_mut();
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action();
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}
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pub fn get_last_run(&self) -> Option<DateTime<Local>> {
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let last_run_lock = self.last_run.lock().unwrap();
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last_run_lock.as_ref().cloned()
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}
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pub fn is_running(&self) -> bool {
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self.is_running.load(Ordering::Relaxed)
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}
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pub fn name(&self) -> &str {
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&self.name
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}
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}
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/// 🧉 » a task scheduler.
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///
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/// this struct is responsible for scheduling tasks to be executed at specific times, depending on
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/// the rules provided for each task.
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///
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/// Each task can have n rules, and the task will be executed when any of the rules is met.
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pub struct Scheduler {
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pool: ThreadPool,
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tasks: Vec<Arc<Mutex<ScheduledTask>>>,
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}
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impl Default for Scheduler {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Scheduler {
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/// 🧉 » create a new scheduler
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///
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/// default constructor, sets the internal thread pool to have 5 threads at most.
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pub fn new() -> Self {
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Self {
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tasks: vec![],
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pool: ThreadPool::create(5).unwrap(),
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}
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}
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/// 🧉 » create a new scheduler
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///
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/// creates a new scheduler, just like `Scheduler::new`, but with a specific capacity for the
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/// internal thread pool.
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pub fn with_capacity(capacity: usize) -> Self {
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Self {
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tasks: vec![],
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pool: ThreadPool::create(capacity).unwrap(),
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}
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}
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/// 🧉 » schedule a task
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///
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/// schedules a task to be executed at times determined by the provided rules.
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pub fn schedule<F>(&mut self, name: &str, action: F, rules: SchedulingRule) -> TaskHandler
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where
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F: FnMut() + Send + Sync + 'static,
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{
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self.schedule_many_rules(name, action, vec![rules])
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}
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/// 🧉 » schedule a task
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///
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/// schedules a task to be executed at times determined by the provided rules.
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pub fn schedule_many_rules<F>(
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&mut self,
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name: &str,
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action: F,
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rules: Vec<SchedulingRule>,
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) -> TaskHandler
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where
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F: FnMut() + Send + Sync + 'static,
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{
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let index = self.tasks.len();
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let task = Arc::new(Mutex::new(ScheduledTask {
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index,
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name: name.to_string(),
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action: Box::new(action),
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rules,
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is_running: AtomicBool::new(false),
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last_run: Arc::new(Mutex::new(None)),
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}));
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self.tasks.push(task.clone());
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run_in_pool(task.clone(), &self.pool);
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TaskHandler { task: task.clone() }
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}
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}
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/// 🧉 » task handler
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///
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/// returned by the `Scheduler::schedule` method,
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/// this struct can be used to check and control
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/// the status of the task.
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pub struct TaskHandler {
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// HACK: holding the task in the TaskHandler is a temporal hack
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// TaskHandler should hold Atomic references to the important parts of the task
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// instead. e.g. is_running, last_run, etc.
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// the problem is with last_run, as its a DateTime, and not a primitive type
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// we could get around this by instead of holding the DateTime, holding the i64
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// value (unix timestamp) and then converting it to a DateTime when needed.
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pub task: Arc<Mutex<ScheduledTask>>,
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}
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/// **main function to run the task in the thread pool**
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///
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/// it spawns a new job in the thread pool to run the task until the task is no longer scheduled to
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/// run.
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fn run_in_pool(task_mutex: Arc<Mutex<ScheduledTask>>, pool: &ThreadPool) {
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pool.execute(move || {
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let (mut maybe_next_run, name) = {
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let task = task_mutex.lock().unwrap();
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let rules = &task.rules;
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(get_next_run_time(rules, None), task.name.clone())
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};
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while let Some(run_date) = maybe_next_run {
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let now = Local::now();
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if run_date > now {
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// if the next run is in the future, go to bed until then
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let sleep_until = run_date - now;
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println!(
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"task {} will run in {} seconds",
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name,
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sleep_until.num_seconds()
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);
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std::thread::sleep(sleep_until.to_std().unwrap());
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} else {
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// if the next run is in the past, run the task immediately, probably missed the
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// run time for a few nanos
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println!("task will run in 0 seconds");
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}
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let mut task = task_mutex.lock().unwrap();
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task.last_run = Arc::new(Mutex::new(Some(run_date)));
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task.is_running.store(true, Ordering::SeqCst);
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task.run();
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task.is_running.store(false, Ordering::SeqCst);
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maybe_next_run = get_next_run_time(&task.rules, Some(run_date));
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}
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});
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}
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/// **get next run time**
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///
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/// this function takes a list of scheduling rules and a base time, and returns the next time the
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/// task should run.
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///
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/// to determine the next run time, it iterates over the list of rules and calculates the next run
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/// time for each of them, returning the earliest of them all.
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fn get_next_run_time(
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rules: &Vec<SchedulingRule>,
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from: Option<DateTime<Local>>,
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) -> Option<DateTime<Local>> {
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let mut next_run_so_far: Option<DateTime<Local>> = None;
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let base = if let Some(from) = from {
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from
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} else {
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Local::now()
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};
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for rule in rules {
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let rule_next_run = rule.next_from(base);
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if let Some(next_run) = rule_next_run {
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if let Some(d) = next_run_so_far {
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if next_run < d {
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next_run_so_far = Some(next_run);
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}
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} else {
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next_run_so_far = Some(next_run);
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}
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}
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}
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next_run_so_far
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}
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